Culture is attained by building colleges to train philosophers, gymnasiums for athletes and drama schools for actors, which in turn go (respectively) to podia, stadia, and theatres to entertain the city. Other services must be provided to members of the city, such as culture, health care, and maintenance. After the stand owner collects goods from a nearby granary or storehouse, a peddler will start roaming around roads distributing available goods. An agora is built on a road, and goods stands are placed on top of it. Food distribution works a bit differently from the previous games. It is even possible to coin currency - if a silver mine is available, the player can construct a mint which will produce a limited amount of drachmas yearly. Raw materials include wood (for triremes and sanctuary building), bronze (armor and sculptures), marble (sanctuary building), grapes (wine), olives (olive oil), and fleece (which can be directly sold to citizens). Housing, services and industryįood resources in this game are urchins, fish, pork, cheese, carrots, onions, and wheat. The percentage objectives were replaced by direct goals, such as treasury size, production rate, a monster slaying or conquering other cities. For a detailed overview of city building mechanics, see Series concepts and mechanicsĪs with other games in the series, the player must build a city on an empty plot of land of variable size and resources.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |